While the cell shaded graphics look great, it looks like the game is CoH 2.0. I really liked CoH though, especially with all the free content patches. The game has changed alot since the start (and since last I played) there was way less grinding involved. They still only had the 5 or so indoor zones which does grow old fast. But they've added way more chain quests based around the story of the zone which is a nice way to learn the zone's history. CoH is about the only game I'd reconsider playing if I knew some people playing it. Transferred my characters to the EU servers some years back & played it again, but lack of people to play with made me quit eventually.
If we ever play CO, I know someone who will get frustrated again with my constant rerolls (/wave Las)

. Travel power at level 5 after the tutorial missions sounds great too. Really hope they keep the no healer thing, but instead have powerfull debuffs/CC to make up for it. That together with the fast action and always facing multiple mobs made CoH so original and great to me. You don't so much have the tank+healer(+cc)+dps setup in CoH which is a nice change. It's something I've disliked about WotLK, trash in instances is just AoE fodder now, sooo boring. Ulduar is different though, some CC at least is needed or you need to tank mobs apart cause they will wipe you fast otherwise (speaking from experience

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