Many of you will have read over the past couple of months about the honour system that is about to come into the game (Friday). Thought I'd start a thread to discuss both what we expect and think of the system as it has been implemented and to see what happens and how our thoughts change after a few weeks of playing with it.
Explanation (the readers digest version!) For those that don't know, from Friday's patch you will get honour for every kill made within PVP. You'll also get a group bonus for your kills if you are in a group (but considerably less 'per kill' in a group).
There are no 'tagging' rules as per pve mobs. You will get a percentage of a kill based on your (or your groups) damage. Healing and other utility functions will not count towards honour, essentially meaning that anyone healing should be grouped to get a reasonable share of the bounty.
At the end of the week (or so, Blizz haven't exactly said when) Blizz do some funky maths essentially to compare you to how everybody else did over the previous week and some of your recent history. From this you get your ranking.
I think you also have to have a minimum amount of points to achieve a pvp rank (so not everyone can get rank 14 in the first week as I understand). Your points also degrade over time in order to filter out inactive players (Blizz say after a few months being totally inactive it would drop to zero).
You can get some nice rewards depending on your rank. Mainly armour, weapons and a cheaper epic mount. You have to keep your rank in order to continue to use these items.
Link to armour sets (weapons and mounts can be seen from the links at the top of this page) Please add anything else I may have missed !
ThoughtsThese are some of my personal thoughts, very much *Theorycraft* until we get to run with the system for a few weeks:
Positive:
* Finally a reward for killing players PvP. It gives PvP a purpose now, which was really lacking previously.
* The item sets and mounts are nice, without being totally overpowered upgrades in my opinion when compared to items/epic items that are available elsewhere in the game. I'm no expert however and wonder what other people think about their class items.
* Again on the items it's nice that Blizz have listened to player feedback, the priest stuff has INT and STAM and almost no SPI (which is a big problem with the devout set and epic set)
* Only a handfull of people are ever able to be at the very top ranks. I think Blizz is aiming for a self sustaining system, whereby you won't find things like in other games with everyone having achieved a top PvP rank.
Negative:
* Why did they not release battlegrounds at the same time ? It's gonna be utter mayhem for a few weeks at least.
* Tied into the above, level 50-60 zones are going to be farmed by level 60's waiting for raids and with nothing better to do. Going to need eyes in the back of our heads even grouped up!
* Instances and common quest locations are going to be thoroughly camped.
* I dislike the idea of items getting taken away from me by inactivity when I felt I had perhaps achieved something.
* Even if I am not inactive I could lose my ranking (and thus items as above) if everyone else plays more. I'm thinking specifically of School Holidays here... which many of us don't get the luxury of.
Discuss !
