Whilst I agree that probably everyones first MMO is very special and the game they probably played the most, I disagree with a great deal of this guys arguments to be honest. I think he believes that players are pretty stupid, and don't really like the way he suggests that we all want *bad* features of our *first love* type game in everything else we play.
For DAOC (my first MMO apart from a little dabble in EQ - D&H can testify i didn't last long!) I think we can all agree that we realised many of its sins, and things that I most certainly wouldn't want to see again in any other game (TOA anyone ?). Personally what I think kept me playing the longest were the following:
1. It was a pretty nicely designed MMO, though it actually borrowed a large chunk from EQ (a point i didnt really realise at the time, much like current MMO virgins playing WOW for example).
2. The whole idea of an MMO, and the standard tactics, systems and how they worked was completely new to me. For further games I've played it's not, in fact most i can virtually jump into and play without much figuring out.
3. The community that was formed, and i formed a part of. This is probably the single most thing that's kept me playing MMO's long after i was fairly bored of the content and applies to all of them.
I do think though that there is an issue in that any MMO that tries something new seems to be unsucessful or very niche. It's ture that players come along and demand features from other games they love - DDO is a good example in that many players mostly want WOW features (PvP, Auction Houses, In game mail, etc) and the turbine team seem to have turned that way in order to get new players.
Personally though I think the real problem is the games industry is so conservative at times, simply copying something else with a bit of a twist is often the given the most investment and considered the safest bet. This is not just MMOs, but RTS's, FPS's etc all have the same 'default' features with better gfx or slight twists.
I think any game that has different/new ideas is consider niche and never given a budget or marketing to fully fly, or it is developed by an small industry newcomer with little punch (Savage is a good example here, great game with some real gutsy design, but not high enough budget in terms of marketing to attract a large playerbase. EVE online could be another example, although considered an increidbly good game by reviewers it still does not really have a large amount of subscriptions when compared to some of the bigger names out there).
Also on the point about being conservative, what did WOW really do to make itself so successful? For me it took a whole bunch of elements that made first generation MMO's good, and combined them all brilliantly. It also took lore and design from it's RTS games (probably the most original thing they did as Blizzard managed to get the RTS crowd interested in something different). However, i dont think it really did anything new, which is probably one of the reasons why i didn't play it as long as DAOC. Wow was simply big budget, huge marketing and a decent level of quality, but still conservative.
But anyway i guess i disgress and will get off the soapbox. Just think that guy simplifies things way too much and insults us players. I'm not stupid and do want to see new things/new design, but of course we are gonna also hark back to things that really worked for us in previous games
