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General Chat / Re: OverWatch
« Last post by eKo on June 19, 2016, 09:57:09 am »Yeah Cern, I do think that sticking together should be #1 on the priority list. I have switched from healer to something else when people just roam all over the map and I just end up being killed all the time. At that point Junkrat or D.VA (my favorite characters) are more effective than a dead healer.
#2 I'd say is playing the objective. To cap a point you need to stand on it, to move a payload you have to be close to it. Not be trying to get kills from miles away. We lost a match where the payload was almost at the enemy base, it needed to move only a few meters, but instead people stayed at range trying to get kills. (Okay, they had 2 Torbs & a Symmetra, but behind the payload their turrets had no LoS). A few people on the payload not scared of dying would have given us the win. Okay, maybe I should've switch to Reinhardt instead of D.VA to push the payload, which leads us to #3.
#3 is to switch heroes. If the defense team is turtling with turrets for example, you need some ranged damage dealers to take out those turrets (Phara, Junkrat & Widowmaker at least can be good at this), but you then also have to follow up with a push past the chokepoint. Afterwards you can switch back to another hero if you want, but at least we're not stuck on the first chokepoint anymore.
#2 I'd say is playing the objective. To cap a point you need to stand on it, to move a payload you have to be close to it. Not be trying to get kills from miles away. We lost a match where the payload was almost at the enemy base, it needed to move only a few meters, but instead people stayed at range trying to get kills. (Okay, they had 2 Torbs & a Symmetra, but behind the payload their turrets had no LoS). A few people on the payload not scared of dying would have given us the win. Okay, maybe I should've switch to Reinhardt instead of D.VA to push the payload, which leads us to #3.
#3 is to switch heroes. If the defense team is turtling with turrets for example, you need some ranged damage dealers to take out those turrets (Phara, Junkrat & Widowmaker at least can be good at this), but you then also have to follow up with a push past the chokepoint. Afterwards you can switch back to another hero if you want, but at least we're not stuck on the first chokepoint anymore.