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Topics - eKo

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General Chat / Dragon Age Inquisition
« on: November 27, 2014, 01:49:02 pm »
Anyone else got Dragon Age Inquisition yet? I only just got past the tutorial after way too much time spent in the character generator ;D. I kept rerolling because eventually something  always irked me about the way they looked during cutscenes. After many (many, many, many, ...) hours I finally managed to create a character (female dwarf DW rogue) I'm really happy with (lip color is slightly off due to the strange lighting in the character generator, but it's not bad enough to reroll). The character creation tool is really great and produces some diverse characters (can be seen on the Bioware forums), though the hair options are limited and facial hair looks rather weird.

The game itself looks good so far, but as I said I only just got past the tutorial :P.

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General Chat / Wildstar
« on: April 23, 2014, 08:59:16 pm »
Does anyone want a key for the weekend beta of Wildstar this weekend (from Friday April 25 at 7:00am PDT until on Sunday April 27 at 11:59pm PDT)? I got one on my second email address, but since I pre-ordered I can already participate in the weekend betas :). I played quite a bit last weekend, but not sure if I'll have much time this weekend anyway.

It does have the same cartoony graphics of WoW (and as such is bright & colourful unlike ESO), but the combat is action based like Neverwinter Online or ESO. You do get a limited amount of skills (eight) on your actionbar, but the skills can be upgraded & swapped at will. You also have a talent tree of sorts (AMP).

They're not trying the reinvent the wheel, but like WoW (Carbine consists of ex-Blizzard employees after all) they borrow elements from other MMO's and bring it into one streamlined package. It's not the most inventive game, but I had fun so far mainly questing, doing a shiphand mission (soloable story based mission) and an adventure (group based VR mission with different branching paths). I'm not high enough to do a dungeon (there are 2 at level 20 I think) and haven't tried any PvP.

I love the cartoon style (well, I do love cartoons) and the humour, especially when rezzing ("Oh you died ... again."), teleporting ("Do you want to be transported in one piece or one piece at a time? ... So predictable!") or taking taxi's (they tell groan inducing puns). The UI and the quest tracker especially need some more work (as there are *tons* of quests). The game is also challenging and they intend to keep it that way (I've heard the first dungeon is punishing as a PuG :P), which is good. (Last weekend the mobs were too easy for a day, but they patched that during the weekend. Mobs were way too easy, I could easely solo mobs meant for 2 or 3 players which removed most of the challenge.) Yes I've died quite a bit and yes it can sometimes be infuriating to be taunted while rezzing ;D).

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General Chat / Neverwinter MMO
« on: May 09, 2013, 05:44:31 pm »
I only noticed today that the Neverwinter MMO went open beta a week or so ago.

I started a Halfling trickster rogue (there's only 4 classes so far: rogue, fighter (2h or s/s), wizard & cleric) on Beholder. Really notice it's made by Cryptic as it has a ton of customization options (yay!). I've hardly played it (servers went down for emergency maintenance after I finally created my character), but it looks rather nice. I haven't looked into the pricing of the items they offer, but it is possible to buy those with in-game currency as well (though it most likely will be a slow process). I'll be able to tell more once the servers are back online :P.

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General Chat / The Secret World
« on: June 20, 2012, 05:45:24 pm »
Is anyone interested in having a key for the last betatest weekend (this weekend 22/06-24/06) of The Secret World? I got 2 keys, so I've got 1 key to give away. Let me know if you're interested :).

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General Chat / SW:TOR
« on: December 05, 2011, 11:34:34 am »
Been in the last 2 stress test/beta weekends of SW:TOR (Yay!) and here are my impressions.

While it doesn't break the mould (neither did WoW tbh), focusing more on story does make a huge difference to the experience. You're part of a bigger story and the fact that you can make some decisions (small as they might be) involves you more & makes your story more personal. The flipside is that so far (up to lvl 25) it's been very linear, so (same-faction) alts will go through all the same (side) quests, though the class quest driving the main story will be totally different.

They've really succeeded in transforming their single player RPG's into an MMO: the dialog options & excellent voice acting make you more involved in those quests and I didn't find myself skipping quest text & just heading to the waypoint like I do in other MMO's. There's also bonus quests that pop up while questing to kill a certain number of mobs for extra XP (they can be ignored) and some even have multiple layers which eventually leads you to kill an elite.

While the game can sometimes feel like you're playing a single player game (along others playing their single player game) there's enough incentive to group: heroic quests, flashpoints, PvP, ... Heroic quests are just group quests while Flashpoints are story-driven dungeons. Only played 3 (the first 2 Republic ones & the first Empire one), but they've all been fun and they do promote teamwork.

Haven't done any PvP, so can't comment on that.

Crafting feels really weird at first (your companion crafts & is sent out on collection missions) as it's slow (crafting an lowbie item takes a minute). But once you pick up more companions, they can craft while you're out with another companion doing quests, etc. So you won't sit in town for hours crafting instead you can do whatever while your inactive companions craft. Supplies are also available in good amounts, never had to go out of my way for mats, got more than enough just questing.

Combat is actually more like CoH than WoW really (Yes!) in that you usually fight groups of mobs and there's no autoattack. It makes combat more active &fun imo. While resource management (mana/energy/power) isn't an issue while questing as mobs die fast, in drawn out fights (heroics, flashpoints and PvP I guess) it adds a nice dynamic without feeling overly restrictive and you always have a basic attack to deal some damage & regain some mana/energy/power.

All in all SW:TOR has me really excited, the story based gameplay makes levelling a joy, so there's a lot of fun to be had on the journey to 50. Not sure how it will be end game, but there will be hard mode dungeons, raids & PvP, again nothing ground breaking. I just hope they will add new content (new planet(s) with associated quests) every few months instead of just adding new raids, but well see. Meanwhile there's enough to do & fun to be had on the way to endgame :).

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General Chat / Warhammer Online Release date 18 September
« on: August 06, 2008, 05:00:38 pm »
The release date for both US and Europe is 18 September.

http://www.war-europe.com/#/pressrelease/?press=3&lang=en

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General Chat / RF Online
« on: March 03, 2006, 07:41:49 pm »
Hiyas,

Talked to Las and he said some ppl were/were interested in playing RF Online. I just got it today and was wondering if some ppl play it, which server/faction they're playing and under what name.

Only played the tutorial so far (which is rather irritating), but the game itself looks good and the mobs to kill are sliiiiiightly bigger than the usual rats :p.

I started on the first server (Spirit?) as a gnome (Bellato Union) ranger. Will prolly play there a bit longer to familiarize myself with the game, untill I get an answer here ;).

PS: I didn't get in DnL beta after all, username/password didn't work and wasn't too bothered as I was still playing WoW (And somehow I must've deleted the mail with the username & password :-/). I'm actually still playing WoW, but getting a bit bored, so thought to give RF Online a try.

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