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General => General Chat => Topic started by: Saxif on September 27, 2010, 06:28:31 pm

Title: Civ V
Post by: Saxif on September 27, 2010, 06:28:31 pm
Hey Guys,

Due to business with work and the gf's family being down I am only just installing the game now!!  I intend to start putting some time into it tonight and will let you know how I do.  Has anyone else bought it?

Sax.
Title: Re: Civ V
Post by: Saxif on September 28, 2010, 12:04:53 am
Spent a few hours playing seems alright, maybe not as fluid as #4.  It also seems that pressing the end turn button twice only ends one turn which is wierd.  I am doing alright but building stuff seems slower because of the 2:1 ratio on ending turns.  I wanna play more, but dunno if it'll replace Civ IV!

Sax.
Title: Re: Civ V
Post by: Lasiien on September 28, 2010, 02:17:51 pm
I have bought it but not had a chance to play yet. I think every iteration of Civ I've not immediately liked it and missed features etc from previous versions, so I'll try and give it a few playthroughs before making up my mind I think.

The general press reception has been good though. Generally they seem to say they've cut back on allot of features though (not necessarily 'dumbing down' but more removal of 'bloat' etc), the depth is apprently still there. Military units work very differently as well which is probably the biggest change and I'm keen to see if that works well or not.
Title: Re: Civ V
Post by: Saxif on September 28, 2010, 09:18:34 pm
Yeah military units and the hexs are good, I always wanted it that way in previous incarnation.  The tech tree is smaller but they have made up for it with 8 civics with trees of variable size in each one.  Also City states help add a little complexity, attack or trade with them, when they are your friend you get some fairly hefty benfits.  Alot of the problems I have I think are down to lay out and not knowing my way round the various screens which make it feel clunkier than it is.  Unfortunately I feel crappy tonight so am in bed with a lemsip, so no Civ V today :(

Sax.
Title: Re: Civ V
Post by: Lasiien on September 28, 2010, 09:42:15 pm
bleh colds sucketh :(

Am saving it pretty much for the weekend to start playing a game, looking forward to meeting Monty again ;)
Title: Re: Civ V
Post by: Saxif on September 28, 2010, 09:45:29 pm
If Civ Fanatics is to be believed it needs alot of patching, th 2K forums are less critical of the game.  As always the haters are more vocal that the lovers cos they are playing the game and not ranting on forums! 

Some patches are apparently already out.

Sax.
Title: Re: Civ V
Post by: Lasiien on September 29, 2010, 03:06:02 pm
Civ IV also needed a ton of patches too though :) Think all games are released too early these days, even the consoles are starting to get much worse now they have the ability to patch over the internet etc.
Title: Re: Civ V
Post by: Saxif on September 29, 2010, 06:25:04 pm
Yeah ... Lazy Devs ruining my game time!!

BURN EM, BURN EM ALL MOFO'S!!!!!!!!!1 <INCOHERENT RAGE STATEMENTS11111>

Title: Re: Civ V
Post by: Saxif on September 29, 2010, 11:08:48 pm
Finished another session and still enjoying it so despite some flaws it has promise!

Some of the big differences apart from hexs and 1 military unit per tile and ranged combat are ...


This is just a few of the more obvious things, there are lots of differences.  It does need some patching but I don't nit pick much so I haven't noticed anything game breaking.  Though I am frustrated I can't turn my anti aliasing on :( and the fact that when I hit end turn it sometimes takes me to units it forgot to remind me of so I have to deal with them and hit end turn again which slows it down ...

Sax.
Title: Re: Civ V
Post by: Lasiien on September 30, 2010, 01:04:15 pm
Sounds good Sax, I should be trying it this w/e
Title: Re: Civ V
Post by: Saxif on September 30, 2010, 11:23:33 pm
Come on Las, finished my first game now and I wanna compare notes your the only person I know with the game!!!!!!!!!!!!!!

Sax.
Title: Re: Civ V
Post by: xann on September 30, 2010, 11:44:13 pm
Am gonna get this soon.

Also tried Civ4 again, but been having real problems with getting it going on windows 7 (64bit).

I hope Civ5 is more compatible.
Title: Re: Civ V
Post by: Lasiien on October 01, 2010, 10:37:34 pm
Seems to run fine on my win7 Xan. Played a bit tonight (finally!) but still kinda getting to grips with the changes. It looks pretty at least :)

Like the way cities defend themselves, do you find a need to still garrison units? Totally lost in the tech tree also, I am almost automated in going for specific techs from Civ IV but doesn't seem they are so strong :)

Now, I have Alexander in my game...should I make friends or will he betray me? ...hmmmz ;) (at least I haven't found Monty yet!!)
Title: Re: Civ V
Post by: Saxif on October 02, 2010, 01:17:21 pm
Diplomacy seems to be the worst defined part of the game atm, I think you get negative diplo from saying that your not going to attack somoene and then going ahead and hitting then hard but there is no real indicator of diplomatic standing that I have seen.  I only played a Warlord game and I did station a few units on my border towns but I rolled the AI very easily so didn't get into any complex combat so at that level I would say no, just have a few roving defenders incase.

BTW, how do I check UAC is off on Vista?

Sax.
Title: Re: Civ V
Post by: Lasiien on October 02, 2010, 03:33:45 pm
Yeah, I was looking for my status too like in Civ IV where you could see if you were positive or negative and why. Also I'm not sure about all this 'secret pact' business either !

You can view UAC status in control panel - system security - change user account control settings (top right)
Title: Re: Civ V
Post by: Saxif on October 02, 2010, 04:52:43 pm
Think Diplo needs modding/fine tuning.

The pact of secrecy weakens relations with the nation your hiding secrets against, don't know how it works and the cooperation is designed to bring civs together, also don't know how that works.  I was trying to build the Oracle and got beaten to it but don't know if you get a bonus for failing like the 'fail gold' in Civ IV.

I decided after mullering the AI on Warlord, I'd skip Prince and try King, I just got gang banged by 2 AI, luckily only one actually attcked me and by spamming warriors I held him off :)  Think I am still loosing though, wanted to win by culture cos I like the idea of Social Policies, so I guess I could still snatch it as long as someone doesn't bring a swordsmen in and mop up all my warriors  :o

Sax.
Title: Re: Civ V
Post by: Saxif on October 04, 2010, 10:40:24 pm
Gave up on my culture win as couldn't do it in the time frame given, fairly tough though some people are already doing culture wins in the first half of the 1800's on Emperor!

How's everyone else finding it?

Sax.
Title: Re: Civ V
Post by: Lasiien on October 05, 2010, 09:15:05 pm
Still in my first game atm. Quite liking the changes to military units, seems to work quite well and also like cities being able to bombard from range. REALLY like social policies, they are way more interesting than Civics were in Civ IV (mostly because you have to make some permanent strategy choices with social policies it seems to me? Civics were always very interchangable just for what you were doing at the time).

On the fence about city states so far, they seem to be the new religion - you can either pick to go for them and the benefits they offer but risk diplomatic problems or you simply ignore them (or perhaps conquer them?). Anyways seems to me their purpose is to stir up diplomacy like religion did in Civ IV.

Not really liking diplomacy, I guess we might have been spoilt in Civ IV by knowing too much about what the other leaders thought about us (and each other), but seems in Civ V you're pretty much in the dark ? You can't even ask them 'what do you think about <leader>?' etc?

Overall impressions are still good, and liking the hex's and gfx too.
Title: Re: Civ V
Post by: Saxif on October 06, 2010, 08:54:00 pm
I pretty much agree, I really like hexes, combat and the city bombardment also, Social policies rock and I enjoy the happiness and the way golden ages work, I also like the ability for great generals to start a GA or put down a fortress, the fortresses can really save a game, they are powerful. 

I am unsure about great people building their specials stuff outside cities, I don't like or hate it.  I am unsure about puppet states tbh, I don't think they fully thought them through.  I like the idea of puppet state or annex but it is badly implemented imo.  I don't like the fact that courthouses are only there to quieten a puppet state down.  I think they missed a trick by not having crime in this version with courthouses and jails e.t.c dropping crime rate and the crime rate of a newly conquered city being higher than normal.  I am on the wall regarding the tect tree, it seems simpler and I am not sure if there are as many short cuts.  Also Giant Death Robots  ;D (GDR's) apparently don't need robotics either!!  comon!!

The fact that there is no maintence I don't like, they have obviously replaced it by adding maintence to buildings instead but in my last game where I was cash poor this bankrupted me.  They changed building wealth so that it stops a city adding maintenance via units or buildings) and creates a small amount of cash but also stops you from (in this version) churning out a shit load of troops (where-as in the old version it would allow you to grow and grow and grow).  It sounds silly but I don't like the save game section of the game, I don't like the diplomacy either, this I think is unfinished and they'll polish it up.  I don't like the city screens, I vastly prefer a screen with lots of info rather than a long list of buildings with pretty little pictures that you have to scroll down to see them if your city has built alot.  I don't like the changes they made to specialists, and I would prefer my wonders to kick out more culture, it seems lame atm except for a few.  I would prefer more screens to see how I am doing vs the AI (Civ IV hang over) and I would like a screen telling me how many social policies I have vs the various AI's.

So on the whole I like the game but think atm I prefer Civ IV.  Think I will leave it for awhile and pop back and see what they have changed.

Sax.
Title: Re: Civ V
Post by: Lasiien on October 07, 2010, 09:11:01 pm
With previous Civ games though you start to learn that you have to approach things in a different manner, I am sure there are still many layers to come. But I know what you mean, if it ain't broke dont fix it ! :)
Title: Re: Civ V
Post by: Saxif on October 07, 2010, 10:54:35 pm
I think the best thing that will come from Civ V will be the mods, I think the hex based single unit combat system has alot of mile-age in various incarnations.  I also think the player base in general will have the skills to change the game into something more in line with what they want (I mean the Civfanatics player base here) and that with patches the game will get generally better.

Other than that I need to pwn Emperor on Civ IV even if I have to use a cheesy Quecha rush to do it!!!

Sax.
Title: Re: Civ V
Post by: Lasiien on October 07, 2010, 11:05:27 pm
Yep, I agree. I've not even finished my first game yet though so still only really on first impressions. I think I want a Giant Death Robot though......
Title: Re: Civ V
Post by: xann on October 15, 2010, 11:53:38 pm
Haven't finished a game of Civ5 yet, been distracted by another game i've gone back too... Left4Dead!

Multi-players still great, and hardly any l33t kids

Good fun