Ravens Forums
General => General Chat => Topic started by: Saxif on April 24, 2006, 11:13:11 pm
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Dunno if any of you have come across this game, but the Open Beta starts tomorrow (yes I will still be there for our session). I literally just applied to get into the beta, so may not. It is a sci-fi type game, the big difference is there is no combat at all, I get the feeling it is going to be like 'A Tale in the Desert' (ATITD) but on another planet. I never played ATITD but have heard alot of good things about it and will prolly dabble in this to see what t is like.
Home page can be found here
http://www.seedthegame.com/news.php
Take it easy,
Sax.
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Looks like they've taken the politics and skills systems from EVE (the skill advancement system is very very similar), removed the combat and further upped the scope for politics.
They deserve credit for trying something different and I hope it's successful for them, but might be hard to attract a subscriber base with such an open-ended game concept and no combat. EVE already confuses people because it's so open-ended, but you can at least play that game like a giant version of Elite with real people as the pirates if you don't want to get too heavily involved with all the player corporations (guilds) and politics.
Seed could be very good for true roleplayers who want to get embroiled in all that politicking, planning and plotting without all the 'kiddy gankers' getting in the way.
However, while they might say there's no combat or PvP, it's sort of there by proxy in that politics = social PvP. They might encourage players to work together, but you can be sure there'll be plenty of friction injected to spice things up.
Sounds a bit too much like "Sims In Space" or "Real Life in Space" for my tastes. I don't deal very well with politics and popularity contests IRL or online (which is why guilds tend to do my head in).
Let us know how it plays though.
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Yeah funny enough I was looking at this yesterday morning. As Cern says they deserve credit for trying something different to the norm, but how it'll work I'm not sure. Believable NPCs? I don't believe them ;p
Never did play Tale but heard good things. Not sure if the politics/popularity thing will be for me either, however, and if you can't wear shiny armour and hit things Grimly's definitely out ;) Having said that, might still give it a try seeing as it's free for a couple of weeks....
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The politics inherent in these games and rl have never really interested me, I play the game as a game. However the concept of Seed is interesting, when it comes to playing games like Civ4 I take the most enjoyment out of building a world spanning empire, and hate it when the pc comes along and blows chunks of it up! Seed kinda offers the entire building scenrio, in what I assume is excrutiating detail without the chance of the pc or a player coming over and destroying what your trying to create. Of course it could turn out not to be my cup of tea, but thats what a 14 day trial is for :)
Sax.
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Yeah I love games like Civ too, always played those. Of course there's the threat of combat in Civ to keep you on your toes, but it is possible to play it reasonably peaceably using diplomacy (though you don't make as much progress as you do going on the warmongering rampage .... yeeeha :)
In the coming months I'll probably give anything with a free trial a whirl. I let my Daoc subs lapse again - was quite fun in a nostalgic way playing again, but because of work I was logging on too late to enjoy any RvR (the window for when this happens has shrunk to peak times only due to the reduced player base). I had a look at EVE with their free trial. I liked it a lot, but it needs an enormous time committment to get the most out of so will take another look when I have more time.
So will flit around a few trials I think. What else is out there?
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I have access to the Seed beta but haven't yet bothered to dl the client, the response on the Seed forums is far away from being positive. It seems ppl r having issues with things as basic as creating characters, and when they do get in the lag is so terrible that they cant move about and get booted after only a few minutes. Some guy made a post asking if anyone had gotten into the game to play, and the most positive answers say that no one has managed more than a few minutes.
Think I'll let this one lie until the reports filtering back are more positive. I guess DnL is releasing soon, maybe thats gonna look more hopefull ...
Sax.
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Cern, ddo has a free 7 day trial announced today - http://www.ddo-europe.com/ (http://www.ddo-europe.com/)
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Aha! Nice one. Will definitely give that a whirl and see what the game is all about. Thanks for the pointer. Dunno if the trial will limit what servers you can join, but what server is everyone on? I'll drop in and you can give me some clueless noob abuse :D
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Aeron is the server, mostly with the usual character names :) (mine are Lasiian and Cardannach, Saxif and Dyvim, Darkly, Helez (grimly) and eko with his 10000 alts ;) )
As it's quite a mature player base and you can't really solo so much i have a feeling the times you like to play will be dead I'm afraid - but still probably worth checking out.
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Me and grim just started our alts last night, too! (alts are Mechius - who needs a guild invite btw ;) and Vanadium the big warforged fighter maniac (guess who's playing that one ;) )
Hope to cya in game sometime Cern :)
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1.7 GB download ..... ouchies.
Will see how it goes, probably will take most of the weekend.
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You dl'd the entire game I assume?
Yeah just drop anyone a line who you see as online, any of us can bring you into the family :)
Sax.
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Looks that way. It's a fileplanet download, so can at least pause the DL if needed.
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Ok, it's downloaded. Are you planning an evening playing with alts anytime soon? Could catch up with you for that perhaps.
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Cool!
Yeah, we're going to play tomorrow (tuesday) around 20:30-21:00. I most likely won't be on tonight (monday), but maybe some others will be.
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ye cool cern look forward to seeing you in game. I'll be on tonight on my alt yes but too high level for you I'm afraid (level 5 coming on 6). Might be able to hook up with darkly and grimly though if they are planning to play their alts tonight?
Tomorrow we play with our mains - level 7 now, just pointing that out so you don't get confused hehe :) Will happily call you names over guild chat though.
Some very basic advice - when you get to stormreach you should do the quest(s) in the tavern first and should be soloable (as long as you are not rolling a very low STR character). The next few quests 'lord goodblade' gives should be soloable depending on your class/design but it can start to get difficult here, just a warning :)
If you plan on your original intention of ranger/rogue, go rogue first level. It will be tougher but rogue's get many more skillpoints on creation and you wouldn't be able to boost some essential rogue skills (open lock, disable device) if you go ranger first. Though I'm not sure what you're planning to try out now (happy to provide some advice in game or on the forums).
See ya in game
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Unlikely to make it tonight, but can try and get on tomorrow evening. You'll be on your mains but that's fine as I'll be clueless and needing to do the noob quests anyway.
Given what you now know about the game, is rogue a good noob choice, or am I better off just making a fighter and whacking stuff?
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Rogue is a fine choice don't get me wrong, but it'll be tough at first because generally a rogue doesn't need high strength (though you can design one that does if its your thang). Most rogues go dex as it helps your AC in light armour, using light weapons and weapon finesse. What that means is it's hard at the start and your charcter needs to mature (level 3 you can get finesse which applies your massive dex bonus to your 'to hit')
If you fancy it i'd suggest you just went pure rogue, or maybe spalshing a level or two of ranger could be okay. More complex builds with a rogue are more difficult to pull off, i.e. a Fighter 6/ Rogue 4 can be built horribly so that they don't actually disarm any traps at all ! :)
Las (my rogue) is taking one level of fighter. Occasionally blow up a trap but mostly doing fine.
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Ok, well since it's just a trial to start with and I want to get stuck straight in, I'll probably go pure rogue or pure fighter and won't attempt to mutli-class.
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While I'm no expert on rogues, rogue with 1-2 levels or fighter (for higher hp, higher BAB, shield proficiency and extra feats) should be very viable, same for rogue with 2 levels of ranger (a bit higher hp, higher BAB, shield proficiency, favored enemy & free two weapon fighting at 2 ranger) and 1 rogue/9 bard should also work since bards also have a lot of skillpoints and share many of the same class skills as rogues (hide, move silently, UMD, ...). It would make the already versatile bard into a true jack-of-all-trades at the loss of 2 lvl 4 spells which only pure bards can get, but you have to think past lvl 10 anyways as the cap will raise eventually.
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Kinda off topic on Eko's post :)
Aye, i thought a rogue 1 / bard 9 could be interesting. I was a bit scared to try it for our group though, seems viable on paper but not when you think about it some more. The problem being you miss out on the action boost and rogue enhancements, which could cause problems (this is about +14 or more to disable for example at level 10). I have them and still blow up the odd trap and haven't neglected any skills or enchancments - just one level of fighter puts me behind the action boost for a level here and there. Other problem is reflex save, they seem to be in the habbit of making the boxes through the traps now so that rogues make use of uncanny dodge and nice reflex saves.
Would be interesting concept for fun though. Enhancements really are too powerfull. Given the level cap eventually going to 20 could widen the gap even further :( Problem with traps is you don't get to have another go if you blow them up :)
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Yeah Gimpy!! Every time you blow up a trap its us who pay the price!!
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pfft ! thats only if you havent all walked through the flippin trap first ;p
(yes, don't offend old steathy bollox as darkly kindly put it)
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Wouldn't a rogue/bard be able to -partially- make up the lost action points with inspire greatness song, int buff, items? If you want to be able to disable all traps/pick all doors then pure rogue is indeed the way to go, but a rogue/bard also brings heals, buffs and cc. I still think it's a viable build, but probably not to disable traps on higher lvl/higher difficulty quests.
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Yeah but it won't make up +14 or so difference at level 10 (even worse if you're not human - thats +18 or so to make up on a pure human rogue). Inspire greatness is +2 skills? Int buffs another +2.
Just think you'd end up with a Bard that can't really disarm anything once at 10 and blows up every trap :)
Open locks is a bit different as locks don't seem to have very high DC's, and you can't fail (i.e. can just keep retrying).
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Heh, sounds nasty.
You're welcome to party with us, we'll be playing our alts tonight a bit probably, whether fighter, rogue or bard :)
The only prob will be I'm a sorc healer, who can only heal warforged race. So a bard could heal themselves I guess, which might be handy. Or if you made a warforge character, but the problem with that is that in pick-up groups you wouldn't be too popular (as traditionally wizards get narked when they're asked to heal WF).
So bit of a thorny one I guess, but for the trial it doesn't matter too much, you could always restart a char, or play a second one if you're gonna play for real.